

This is an area where Halo has always excelled, and it continues to do so in Infinite.

It helps that there’s a solid selection of weapons on offer in the game. All of this allows Infinite to strike a great balance between being accessible and enjoyable on a fundamental level, while also allowing more skilled and dedicated players to formulate their own on-the-fly strategies and work within the nuances of all the interacting mechanics.

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Meanwhile, knowing when to fire off the hip, when to zoom in using the left trigger, when and how to use your grenades, and again, when to use your tactical equipment is all a crucial part of the experience. Sprinting, clambering up higher surfaces, and using tactical equipment (which I’ll get to in a bit) allows for a much more robust set of movement options, which is something that is baked into the way maps are designed as well. Movement and gunplay feel slick and consistently enjoyable, so that even the simple act of moving around and aiming and shooting a weapon at an enemy just feels good. "It remains to be seen how successful it has been with that where the game’s single player campaign is concerned, but in terms of the multiplayer, I can confidently say that, at long last, Halo is finally back where it belongs- right on top."īefore we get to that though, let’s talk about the basics- because it’s here that Halo Infinite truly shines. It feels like a Halo game through and through, feeling in many ways like a spiritual successor to Halo 3. But while its similarities to past Halo games are certainly one of its biggest strengths, Infinite also benefits from implementing new mechanics and ideas, and balancing them perfectly with what a Halo experience should be. Halo Infinite very much retains that identity. From map design and visual aesthetic to weapons, movement, and even things such as time-to-kill (TTK), Halo has always felt like a very unique multiplayer experience. Halo has always had a very distinct multiplayer identity from the other big franchises that it has competed against in this space over the years. It remains to be seen how successful it has been with that where the game’s single player campaign is concerned, but in terms of the multiplayer, I can confidently say that, at long last, Halo is finally back where it belongs- right on top. With Halo Infinite, 343 Industries is looking to finally change that and deliver what it’s calling the ultimate Halo experience. Halo’s transition from Bungie to 343 Industries has been rough, and though the latter has been in charge of the franchise for a decade at this point, it doesn’t feel like it’s been able to fully stamp its name on the series’ identity and its legacy.
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You can read our thoughts on the game’s single player campaign in our full Halo Infinite review. Written by Kyle Campbell on behalf of GLHF.NOTE: This review-in-progress focuses on our impressions of Halo Infinite’s free-to-play multiplayer component. Unless, of course, developer 343 Industries wants everyone to know the dangers of slippery surfaces! So, for now, enjoy the wet floor sign carnage. Just got the funniest bug I’ve ever encountered, I missed Halo Infinite from haloĪnyone worried that this might be a sign of Halo Infinite’s technical polish or lack thereof needs to remember that betas exist so development teams can address bugs before a game’s final release. This clip gives you a more wide-angle shot of the absurdity. It seems to be a common bug as well, considering Reddit user Rough-many-4308 encountered it as well. I’ll likely never be able to spot one of these signs in the real world again without smirking a bit.Ĭheck out the wet floor sign glitch for yourself below. For whatever reason, tossing grenades towards these signs causes them to replicate until everyone playing is practically drowning in yellow plastic. Over on r/halo, user natdog806 was among the first to point out that something is seriously wrong with Halo Infinite’s wet floor signs. Yup, wet floor signs - spawning by the hundreds whenever a grenade explodes nearby.

Halo Infinite’s multiplayer beta is in full swing right now, and players discovered an absurd glitch where wet floor signs multiply out of thin air.
